I started my journey in game development by creating small hyper-casual games at Crazy Panda Games.
It was a huge experience, since my tasks were to create all the art and set up the scene to hand over to the programmer.
Most games are based on concept art, so I tried to convey the art style as much as possible.
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My tasks were:
- creating models
- creating textures and materials
- creating animations
- particle system
- scene setting
- UI
- creating an icon
- creation of store feature graphics.
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2020 - 2022
AliensBoom - gameplay
Pet-barber - store video
Pet-barber - store video
ShepherdRace - gameplay
Icedancing - gameplay
This was the most difficult animation job for me.
CatSnake - gameplay
Tankrushing - gameplay